标题: [原创代码] [POGL]利用 Imager 模块渲染文字 [打印本页]
作者: 523066680 时间: 2018-11-17 21:28 标题: [POGL]利用 Imager 模块渲染文字
本帖最后由 523066680 于 2018-11-18 11:26 编辑
效果:
之前用 Font::FreeType,真是繁琐。- =info
- Auth: 523066680
- Date: 2018-11
- =cut
-
- use utf8;
- use Encode;
- use feature 'state';
- use Time::HiRes qw/time sleep/;
- use OpenGL qw/ :all /;
- use OpenGL::Config;
- use Data::Dumper;
- use Imager;
- STDOUT->autoflush(1);
-
- our $SIZE_X = 620;
- our $SIZE_Y = 520;
- our $WinID;
- our $pause = 0;
-
- INIT
- {
- our $SIZE = 30;
- our $font = Imager::Font->new(file => encode('gbk', 'C:/windows/fonts/STXINGKA.TTF'), #STXINGKA.TTF
- size => $SIZE );
- our $bbox = $font->bounding_box(string=>"");
-
- our @TEXT = split("", "十步杀一人,千里不留行。事了拂衣去,深藏身与名。" );
- our @TEXT_DATA = map { {} } ( 0 .. $#TEXT );
-
- for my $id ( 0 .. $#TEXT )
- {
- get_text_map( $TEXT[$id] , $TEXT_DATA[$id] );
- printf "%d %d\n", $TEXT_DATA[$id]->{h}, $TEXT_DATA[$id]->{w};
- }
- }
-
- Main();
-
- sub get_text_map
- {
- our ($font, $SIZE);
- my ( $char, $ref ) = @_;
-
- my $bbox = $font->bounding_box( string => $char );
- my $img = Imager->new(xsize=>$bbox->display_width+$bbox->left_bearing,
- ysize=>$bbox->font_height, channels=>4);
-
- my $h = $img->getheight();
- my $w = $img->getwidth();
-
- $img->string(
- font => $font,
- text => $char,
- x => 0,
- y => $h + $bbox->global_descent, # 基线 = 总高度 - 下沉
- size => $SIZE,
- color => 'gold',
- aa => 1, # anti-alias
- );
-
- $ref->{h} = $h, $ref->{w} = $w;
-
- my @rasters;
- my @colors;
- for my $y ( reverse 0 .. $h - 1 )
- {
- @colors = $img->getpixel( x => [ 0 .. $w - 1 ], y => [$y] );
- grep { push @rasters, $_->rgba } @colors;
- }
-
- $ref->{array} = OpenGL::Array->new( scalar( @rasters ), GL_UNSIGNED_BYTE );
- $ref->{array}->assign(0, @rasters);
- }
-
- sub display
- {
- our ($bbox);
- state $iter = -1;
- my $xbase = 0.0;
- my $ybase = 50.0;
- glClear(GL_COLOR_BUFFER_BIT);
-
- my $ref;
- for my $id ( 0 .. $iter )
- {
- $ref = $TEXT_DATA[ $id ];
- glRasterPos3f( $xbase , $ybase, 0.0 );
- glDrawPixels_c( $ref->{w}, $ref->{h}, GL_RGBA, GL_UNSIGNED_BYTE, $ref->{array}->ptr() );
- $xbase += $SIZE;
- if ( $TEXT[$id] eq "。" ) { $ybase -= $bbox->font_height , $xbase = 0.0 }
- }
-
- $iter ++ if ($iter < $#TEXT and $pause == 0);
- glutSwapBuffers();
- }
-
- sub init
- {
- glClearColor(0.3, 0.6, 0.8, 1.0);
-
- # 通过开启混合,来避免位图的透明背景变黑问题
- glEnable(GL_BLEND);
- #glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_ALPHA);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- }
-
- sub idle
- {
- sleep 0.2;
- glutPostRedisplay();
- }
-
- sub reshape
- {
- my ($w, $h) = (shift, shift);
- #Same with screen size
- my $hz_half = $w/2.0;
- my $vt_half = $h/2.0;
- my $fa = 10.0;
-
- glViewport(0, 0, $w, $h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho( 0.0, $h, 0.0, $w, 0.0, $fa*2.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt(0.0,0.0,$fa, 0.0,0.0,0.0, 0.0,1.0, $fa);
- }
-
- sub hitkey
- {
- my $key = shift;
- glutDestroyWindow($WinID) if ( lc(chr($key)) eq 'q' );
- if ( chr($key) eq 'p' ) { $pause = !$pause; }
- }
-
- sub Main
- {
- glutInit();
- glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE );
- glutInitWindowSize($SIZE_X, $SIZE_Y);
- glutInitWindowPosition(5, 100);
- our $WinID = glutCreateWindow("Imager::Font");
- &init();
- glutDisplayFunc(\&display);
- glutKeyboardFunc(\&hitkey);
- glutReshapeFunc(\&reshape);
- glutIdleFunc(\&idle);
- glutMainLoop();
- }
复制代码
作者: happy886rr 时间: 2018-11-17 22:34
好一个pogl
作者: sxw 时间: 2018-11-18 15:53
这个厉害了
作者: 523066680 时间: 2018-11-21 15:01
本帖最后由 523066680 于 2018-11-21 15:03 编辑
文本渲染
看完这篇后才发现 FreeType也可以直接生成字形的bitmap
face->glyph->bitmap
比起提取轮廓,用Bezier函数细分轮廓曲线,外加三角剖分函数填充,要省事得多。(虽然矢量填充很繁琐,但是缩放起来赏心悦目,哪种方案,视情况而定。)
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